The present invention relates to a method for controlling a novel video
game in which dancing is used as a factor in the behavior of a character,
a machine for the video game, and a medium in which a program for the
video game is recorded, and makes it possible to dance characters 611 and
612 displayed using 3-D polygons in time with music, to evaluate their
dance skills based mainly on whether dance actions are in time with the
music, and to proceed with a story by winning matches with a computer or
to match with other players.