Unified surface model for image based and geometric scene composition

   
   

A system and method for the real-time composition and presentation of a complex, dynamic, and interactive experience by means of an efficient declarative markup language. Using the Surface construct, authors can embed images or full-motion video data anywhere they would use a traditional texture map within their 3D scene. Authors can also use the results of rendering one scene description as an image to be texture mapped into another scene. In particular, the Surface allows the results of any rendering application to be used as a texture within the author's scene. This allows declarative rendering of nested scenes and rendering of scenes having component Surfaces with decoupled rendering rates.

 
Web www.patentalert.com

< Portulaca plant named `Yubi Primrose`

< AC/DC monitor system

> System, method and model for autonomic management of enterprise applications

> Methods and apparatus for bus mastering and arbitration

~ 00162