Using terminal apparatuses 1A to 1E connected to a server 3
by a network 2, original characters are trained by the game players
executing a character training game, and data relating to those original characters
are stored in a database 31 in the server 3. When two or more game
players directly contest the same game in real time via the network 2, data
relating to the original characters of the game players stored in the database
31 are downloaded to the terminal apparatuses 1A to 1E and
used as character data.