Game machine, and image processing method for use with the game machine

   
   

A game machine capable of providing three-dimensional animated representations according to the progress of a game, considering focus. The game machine includes a memory device for storing three-dimensional data related to a plurality of objects and a game program; a player input section; a display section; and a computational processing device that perspectively converts the objects from a game program world coordinate system to a projection surface, and represents the perspectively-converted image data in an animated manner. The computational processing device performs settings such that a specific object or portion thereof is brought into focus, and the plurality of objects placed in the world space are blurred according to their depths relative to the specific object or portion thereof.

 
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