A game machine capable of providing three-dimensional animated representations
according to the progress of a game, considering focus. The game machine includes
a memory device for storing three-dimensional data related to a plurality of objects
and a game program; a player input section; a display section; and a computational
processing device that perspectively converts the objects from a game program world
coordinate system to a projection surface, and represents the perspectively-converted
image data in an animated manner. The computational processing device performs
settings such that a specific object or portion thereof is brought into focus,
and the plurality of objects placed in the world space are blurred according to
their depths relative to the specific object or portion thereof.