Interactive book to aid in recognizing and developing various emotional states

   
   

A teaching aid in the form of an interactive electronic book includes a number of pages illustrating different life situation scenes (e.g., classroom, doctor's office, etc.), each scene including an opening for a free-standing face to be inserted, in the way a puzzle piece is inserted in a picture. The electronic book contains a plurality of different removable faces, preferably stored within an easily accessible portion of the rear cover, each face expressing a different emotion ("happy", "sad", "afraid", etc.). The user can then remove the "face" that best defines his/her feelings about the life illustration on the page currently being viewed. Additional features include a touch-sensitive area allowing for a recorded definition of each emotion to be played, and a "game spinner" to arbitrarily determine the particular life situation page to be explored.

 
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