Hardware acceleration of the rending and animation of characters that treat
each pixel sub-component as a distinct luminance intensity source. A bit-map representation
of the sub-component-oriented character is generated by using a single image sample
to generate each pixel sub-component. This may be accomplished by, for example
overscaling a representation of the character, placing the overscaled representation
of the character on grid, and then assigning a luminance and possibly a transparency
value to each grid position based on the property of the overscaled character at
the grid position. The, the character is rendered by interfacing with a hardware
graphic unit that perform the final rendering and animation of the character.