A game player who faces a game machine is captured by a camera, and the game
player
is individually identified based on the image. Personal information of the identified
game player (information regarding a skill level of the player, information regarding
the progress status of the game, information regarding the number of acquired tokens,
and information regarding the growth status in raising games) is read out from
data storage. Based on the personal information which has been read out, a game
environment in accordance with the personal information of the game player is automatically
set up. During the game the game status is monitored, and based on the monitoring
information, personal information of the game player is automatically generated
and stored in the data storage.