A rummy-type card game that conventionally includes the making and rearranging
of RUNs and SETs on a playing surface is played by utilizing a wild card as a substitute
for a numbered card. The numbered card that the wild card represents may later
be substituted at least from hand by any player for the wild card and the extracted
wild card then used to replace another numbered card already on or added to the
playing surface. If a wild card is present in a RUN, that grouping becomes locked
(unbreakable) from rearrangement until such time as the wild card has been properly
replaced during play. In the preferred version of this game, a wild card can only
be used in a RUN, and one of several different techniques can be employed to neutralize
the locked aspect of a RUN that contains the wild card. Another novel feature is
that a wild card may also be used to extract any numbered card from a RUN, including
a locked RUN, and the extracted numbered card may then used to that player's best
advantage. A further significant feature is to provide non-suit dual-function cards
that can be optionally used either as wild or penalty-imposing cards.