Electronic educational game

   
   

An electronic educational game comprising a learning aid that is adapted to receive and identify a lesson card, and to subsequently accept user input and provide responses to such inputs where the responses provided are at least partially determined by the identity of the lesson card, where such identity is determined by using an optical code reader that is part of the learning aid to read a plurality of optical code strips on the lesson card.

 
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> Interactive computer system for instructor-student teaching and assessment of preschool children

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