A card game for learning entails competitive play between players. As the game
proceeds, the winner of a match must recite out loud the facts of learning printed
on the playing cards. The game repetitively exposes the players to facts in a given
subject area such as math, history, science, geography, literature, etc. The learning
experience may be geared to different age brackets by tailoring the subject facts
to different age brackets. Audible and visual cues help players to associate information
for memory retention. Different decks for different age brackets and subjects are provided.