A method for controlling game play for use in a video game, wherein a plurality
of possible animated actions can be taken by a game character in response to an
input from a user provided through a game controller. The method includes: detecting
user input from the game controller requesting an animated action by the player;
reading an adrenaline value from a control element on the controller indicating
a level of aggression desired by the user for the animated action; selecting an
animated action from the plurality of possible animated actions based at least
in part on the adrenaline value; and performing the selected animated action.