A gaming machine is operable to conduct a wagering game. The machine includes
a
processor, a display, and memory. In response to a wager amount, the processor
randomly selects one of a plurality of outcomes and causes the selected outcome
to be represented on the display. The memory stores multiple data sets related
to the game's visual thematic elements, sounds, and/or math. The processor selects
which data set to employ for the conducted game based on a time signal monitored
by the processor.