The simulator of the invention is based on a number of functional units connected
directly or remotely to the central computer for controlling the operation and
recording the shooting results. The weapon unit is untethered and includes a real
hand gun equipped with a snap-on emitter unit to send simultaneously two beams
of light upon pulling the trigger—a wide angle infrared beam and a narrowly
focused and aimed at the target light beam. The infrared beam is registered by
the sensor near the screen and a signal indicating a firing event is sent to the
computer. The light beam, preferably from a laser source is sent towards the screen,
reflected therefrom towards the optical block and travels through a number of fixed
and rotating mirrors and through a light divider to the light sensor. That sensor
when activated sends the HIT or MISS signal to the computer. Importantly, the optical
travel path of the reflected from the screen light beam coincides with the travel
path of the light beam generating the target of the screen. Controlled by the computer,
rotation of the rotating mirrors both places the target at a specific area of the
screen as well as allows accepting of the light beam from the screen by the light
sensor. The target generator allows to position the target on the screen in any
desirable area or to move it with constant or variable speed along a predetermined
complex path on the screen. A video projector allows adding of the pre-recorded
of virtual computer-generated surrounding scene onto the screen to increase the
degree of realism of the shooting exercise.