A multi-user video game with communications capabilities allows players to communicate
with one another via simulated mail, leaflets and conversations. Different installations
of the game on different discrete video game playing platforms may be unique or
different depending upon random or other data available at the platform. For example,
different installations may have different subsets of characters, different landscapes,
or the like. Player characters from one virtual environment or village may visit
another virtual environment or village and return home to his or her resident environment
or village. Non-player characters may move from one virtual environment or village
to another—thereby providing an ever-changing variety of characters. Communications
between different game playing platforms can be provided via portable memory devices,
portable game playing devices, or conventional communications means such as networks.