A racing game permits two or more players to compete by taking turns incrementally
moving their game pieces around a race track comprising a plurality of discrete
track positions. Each track position corresponds to a game command or to a race
vehicle. Landing on a game command requires the player to perform that command,
which may have bonus or penalty effect, depending on the particulars of the command.
Landing on a race vehicle provides the player to purchase the vehicle for a defined
purchase price, unless another player already owns the vehicle. If the vehicle
is owned by another player, the player that lands on that position must pay a vehicle
fee to the owner. Becoming race-qualified by purchasing a complete team of race
vehicles is an overriding game play goal. Race qualified players are permitted
to race for game points and game money, and may engage in a series of races reminiscent
of real-world racing series, such as NASCAR, INDY RACING LEAGUE, or FORMULA 1.