A method of improving the lighting conditions of a real scene or video sequence.
Digitally generated light is added to a scene for video conferencing over telecommunication
networks. A virtual illumination equation takes into account light attenuation,
lambertian and specular reflection. An image of an object is captured, a virtual
light source illuminates the object within the image. In addition, the object can
be the head of the user. The position of the head of the user is dynamically tracked
so that an three-dimensional model is generated which is representative of the
head of the user. Synthetic light is applied to a position on the model to form
an illuminated model.