A play cube comprises a set of at least four pictorial representations of different
emotional states (e.g., "happy", "sad", "angry", "proud"), with each state depicted
on a different face of the cube. One other face of the cube may included a mirrored
surface. The cube is used to assist children in learning and identifying emotional
states using various processes: visual (seeing lenticular holographic photos),
spatial (drawing facial elements of emotional sates), auditory (recording and hearing
their own voices depicting emotional states). One embodiment of the inventive play
cube includes an embedded game/song element, where the child can respond to different
requests within the game/song by touching the associated (matching) face on the cube.