A diagnostically and audibly responsive computer learning memory game works with
small children and other persons in teaching them to read. Square or rectangular
tiles to be uncovered are displayed upside down, concealing words to be matched
with words or words to be matched with phrases or visual pictures or audible sounds,
objective is to find matching cards. The computer game matches the cards or tiles
with sight words that the user is learning to read from a word list. The user must
remember where a correct word of the word pairs is located. The user must read
word orally, if not, the computer will prompt the user with a clue (such as the
beginning sound of a word) until the user answers. If nothing is heard, the user
is told the answer. The system has a built-in recording of a library of selected
words, phrases, pictures or audible sounds. The computer can sense that user is
silent (with a default of no sound). If a wrong word is uttered, the system can
remain silent or correct the user.