A method for the development of a design in which design decisions are shaped
in
part by the conscious and subconscious thoughts of future users of an designed
object or occupants of a designed space. Future users or occupants are preferably
interviewed by a metaphor elicitation technique to ascertain their thoughts, feelings,
and emotions about the specific kind of design under consideration. The data obtained
concerning deep metaphors may then be analyzed through use of a deep design filter
that breaks down metaphors into relevant dimensions and activating cues. The information
regarding wants and needs of users or occupants is next prioritized and translated
into a series of design objectives through interactive sessions among designers
and with the individuals interacting with the design. Finally, the design objectives
are evaluated, refined, and implemented in creating the design for the product
or building. The methods are particularly useful for developing architectural designs.