A method and system for communication between server-less computing devices or
clients in computers communicating over networks, such as the World Wide Web (WWW)
using stateless protocols, e.g., HTTP. In this scheme, there are two classes of
clients which can operate independently or can be combined in computers communicating
over the network: a) clients that issue commands and request status or data, and
b) clients that function as service brokers for providing services and processing
commands, updating status and providing specific data—resembleing a server
device but without accessible TCP/IP ports. Each service providing device is authenticated,
retains a unique identity and establishes a soft state with the globally accessible
server or servers. All devices and clients can compile and process a globally common
command language established between all communicating network clients. The central
server includes a CGI processing program and a database to retain client specific
information. The server database represents a collection of queues, each having
a client unique identifiable status, pending commands and/or data components. In
this scheme, commands and signaling transmitted between the servers and clients
utilize standard HTTP protocol semantics and HTML or standard markup language syntax.
Clients encapsulate or embed information as parameters passed to HTTP CGI as a
set of standard HTTP conversations. A CGI processing program converts, parses or
processes each conversation and passes arguments with or without data to queues.