Area-based resource collection comprises a system and method in which
players in a real-time strategy game first define an area of influence, which,
after the effects of other areas of influence have been considered, is used in
calculating their resource collection potential. Embodiments of area-based resource
collection include, for example, enabling a first player to define a first area
within a map, the map being utilized in a playing of a real-time strategy game,
the map comprising a field from which resources may be acquired, the first area
overlapping at least a portion of the field, the overlapped portion of the field
defining a potential resource collection area; enabling a second player to define
a second area within the map, the second area overlapping at least a portion of
the potential resource collection area; impacting an acquisition, by the first
player, of resources from the portion of the potential resource collection area
being overlapped by the second area; enabling the first player to acquire resources
from a portion of the potential resource collection area not being overlapped by
the second area; and enabling the player to utilize the acquired resources in the
playing of the game.