A gaming device wherein a player's skill at an action or event determines
or appears to determine the player's success or failure. In reality, a
database of information stores a number of successful results, and the
game selects an award for each successful result. The action or event
involves skill in real life, which requires the player to estimate the
time an action will require and/or requires the player to aim at an
object or estimate the direction necessary to successfully produce a
result. The game can employ software adapted to determine if a player's
aim or timing is successful. The game can alternatively randomly
determine the player's success. The game displays the player's attempt or
action on the screen depicting success or failure and awards gaming
device credits or multipliers for successful results.