The present invention relates to educational and entertaining playing
cards. The cards may be used alone or in combination with other hardware
game accessories, such as board games, or software game accessories, such
as compact discs and the Internet. Unlike other popular and heavily
traded playing cards (e.g. Pokemon) which have limited social and
educational value, an educational element has been added to the cards of
the present invention without destroying the fun associated with the
collecting, trading, and playing of the cards. Educational facts and
information about a variety of topics are located on the playing cards,
which may be used to play various games. Two different types of game
cards are contemplated by the present invention: (1) standard cards and
(2) fact cards. The present invention, however, is in no way limited to
only these two types of game cards.