A program has routines S3, S4 of computing an attack form AP of a first
character 22 on the basis of an instruction by a player, a routine S4 of
computing and displaying an attack probability AR according to the
instruction of the attack position by the player, a routine of
automatically proceeding a game after the attack form is computed and
set, and routines S5, S6, S13, S14 of controlling to display an attack
action and a defense action of a ball by the first and the second
characters with a series of pictures in the routines. After the player
instructs the attack form, the attack action and the defense action of
the ball are displayed with a series of pictures. The player can
concentrate on the instruction action of the attack form, and can enjoy a
brain play.