A competitive, matrix type game includes a matrix on which game pieces of
two or more gamers, one of which may be a computer, are positioned. Each
gamer positions a game piece on the matrix upon receiving a turn. The
game pieces of one or more other gamers may be captured when a gamer
positions or repositions one of his or her game pieces at an opposite end
of a linear (vertically, horizontally, or diagonally) sequence of game
pieces opposite from another, like game piece belonging to that gamer.
Alternatively, a capturing event may occur when a gamer positions more
than two game pieces along the same line of the matrix. The game may be
effected manually or electronically, and may comprise a stand-alone game
or a bonus event to a primary game. Gaming machines and systems that may
be used to implement play of the game are also described.