The picture drawing method is in a graphics computer, a special effect
device or a video game machine. Data required for picture drawing is
generated by pre-processing by a pre-processor 32 based on a drawing
command for drawing a picture model defined by the combination of unit
figures, and pixel data is generated on the unit figure basis by texture
mapping based on the generated data for drawing a picture on a frame
buffer 18. The texture data required by a drawing engine 33 is
transferred in the pre-processing stage from a texture area on the frame
buffer 18 to a texture cache 33F, and the pre-processor 32 and the
drawing engine 33 are operated in pipelining. This enables texture
mapping or MIP mapping without halting picture drawing, while reducing
the number of times texture memory accessing and the accessed time for
raising the overall picture drawing speed.