A method of playing a game that requires a plurality of players to
interactively communicate. The method includes: providing a
player-in-turn with a hypothetical situation; the player-in-turn presents
an analysis of what should be done in the hypothetical situation and
provides reasoning supporting the analysis to at least one
player-out-of-turn; each of the at least one player-out-of-turn evaluates
the analysis and the reasoning of the player-in-turn and assigns a score
to the player-in-turn based on the evaluation; and using the score to
generate a ranking of the player-in-turn at the end of the game.