A video game system includes a video game machine, a memory medium and a controller. A CPU included in the video game machine detects a vibration generating condition that a player object comes into collision or contact with an enemy object or a stationary object. If the vibration generating condition is detected, the CPU drives a vibration source included in the controller, thereby generating vibration on the controller.

 
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< Gaming apparatus with displaying symbols on display regions where a plurality of types of symbols are variably displayed

< Method for community event wagering

> Racket for ball games

> Integrated display of gauges

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