A strategy board game is disclosed. The board for the game or playmat is
comprised of several distinct regions each with a specific purpose and/or
rules associated with the region. The Battlefield region is where
opposing players challenge one another with various game pieces. There is
also a region for keeping certain game pieces while they await to be
summoned to the Battlefield. Another region, the Graveyard, is were game
pieces are placed after such game pieces are taken by an opponent.
Another region of the playmat is designated for the storing of currency
used during play. Certain game pieces have fixed properties and other
have properties that can be changed by the player during the course of
the game at strategic times. A player can change the properties of a game
piece by paying the cost associated therewith using the currency he or
she has earned by moving game pieces and/or taking an opponents game
pieces. The game can be won by capturing a special game piece of the
opponent; by moving a special game piece into across the length of the
playmat and into the opponent's area for storing game pieces which have
not been summoned; by changing the properties of a special game piece or
through the surrender to the opponent.