Players in a gaming environment, particularly, electronic on-line gaming
environments, may be scored relative to each other or to a predetermined
scoring system. The scoring of each player may be based on the outcomes
of games between players who compete against each other in one or more
teams of one or more players. Each player's score may be represented as a
distribution over potential scores which may indicate a confidence level
in the distribution representing the player's score. The score
distribution for each player may be modeled with a Gaussian distribution
and may be determined through a Bayesian inference algorithm. The scoring
may be used to track a player's progress and/or standing within the
gaming environment, used in a leaderboard indication of rank, and/or may
be used to match players with each other in a future game.