Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent's artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject.

 
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< Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome

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> Gaming device having a re-triggering symbol bonus scheme with a bonus symbol accumulator

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