Racing-based computer games typically include a mode in which one or more
human players can compete against one or more computer-controlled
opponents. For example, a human player may drive a virtual race car
against a computer-controlled virtual race car purported to be driven by
Mario Andretti or some other race car driver. Such computer controlled
opponents may be enhanced by including a sampling of actual game behavior
of a human subject into the opponent's artificial intelligence control
system. Such a sampling can allow the game system to personalize the
behavior of the computer control opponent to emulate the human subject.