A method for designating the attributes of a character in a game:
providing a plurality of replaceable stackable pieces in which each
stackable pieces in which each piece represents a attribute of the
character/creature in play. A dynamic game piece representing a
character/creature for use in a role play or simulation game comprising:
a plurality of interchangeable stackable game pieces wherein; basic
colored plates can be used to represent statistical information such as
health status, magical effects, equipment in play, timing, spatial
effects, etc. in conjunction with miniatures. Also, wherein; specialized
pates can be painted to represent creatures/characters to be used as an
alternative to miniatures or other tokens and are marked to indicate
direction. Also, wherein, packaging of the game pieces can be
accomplished in a way as to create a collectable aspect to the pieces.