A multi-phase analytical game activity, is prefaced with a construction
phase, in which are constructed from component elements, a plurality of
[co-operatively-disposed] playing pieces (11), such as hollow,
co-operatively inter-nesting cubes; with coded marking of individual
facets (15), according to designated topics and subsidiary categories;
whereby cube and facet juxtaposition reflect topic inter-relationships
and hierarchies; in a follow-on board game phase, progress around a
designated playing area is determined by random chance selector means,
and coding of placement areas triggers selection of topic query cards for
topic exploration.