A system, method, and computer program for interactive communication among
a plurality of users. The invention, called Holocene Conversation Mode
("HCM"), takes advantage of the observation that human beings have
developed or utilize a number of real-world characteristics to
participate in, perceive, control, and glean subtleties from
conversations. These characteristics include proximity and orientation of
a listener to other speakers, memory ageing, emphasis by a speaker,
relative importance of a speaker to a listener, reputation of a speaker,
and the unique human ability to "filter" words of special interest to a
listener from overheard conversations. HCM includes a suite of
techniques, including spatial and content compression as a function of
some of such characteristics, that can be implemented in various
combinations in computer software. HCM supports other forms of user
interaction, such as allowing a user to give or send an object to another
user, or to allow a user to take an object from another user. In
addition, HCM supports "kiosks", in which users can interact with
non-human resources in the context of a host-defined environment.