Provides a game machine with exceptional interactivity capable of
ascertaining players' psychological states from player's voices and
actions. It is a game device for executing a prescribed game program in
response to information input by players. Comprises a device for
recognizing voices or actions made by players, and a processing board for
ascertaining the condition of recognized voices and actions, and, for a
given voice or given action, modifying the game device response
processing operations to the voice or action in response to the condition
of the voice or action.