A video game player can easily target and attack one or more enemies in a
video game environment. The player may quickly designate an enemy on a
display screen as a target and associate the enemy with a controller
button on a video game controller. When the game player actuates the
controller button, a player character initiates an attack on the targeted
enemy that is assigned or associated with the button. The character
initiates the attack on the enemy regardless of whether the character is
facing toward the enemy or away from the enemy. If multiple enemies are
present and multiple controller buttons are available, the player can
choose which enemy will be targeted and associated with a controller
button. This allows the player flexibility in choosing which enemies to
attack. The player can also associate additional enemies with different
buttons on a controller. The player can then initiate successive attacks
on the additional enemies by actuating the buttons associated with the
enemies.