In accordance with one or more embodiments of the present invention, a
player input is used as a value for a variable in an algorithm of a
gaming device. The algorithm, in turn, is used to generate a pseudorandom
value. The pseudorandom value, in turn, is used to determine an outcome
for a game of the gaming device. Accordingly, a player is allowed to
influence the outcome of a game by providing an input. The input may
comprise, for example, a numeric input, a biometric input, or a physical
input. The latter two types of inputs may be converted to a numeric form
before being used in the algorithm. In accordance with one or more
embodiments, a player input comprises selection of an algorithm for use
in generating a pseudorandom value to be used to determine an outcome for
a game of a gaming device. In accordance with one or more embodiments, a
player input comprises a player selection of a visual representation of a
pseudorandom value to be used to determine an outcome for a game of a
gaming device.