Bounding voxelization of a triangle or other polygon represented in a
three-dimensional space is determined by dividing the triangle or polygon
into polygons, each being an intersected slice of a grid. Each polygon is
rasterized individually to determine an intersection of each edge with
voxels on the defined slice for a given axis position. Strips of the
voxels are marked iteratively using minimum and maximum voxel positions
along a secondary axis for a tertiary axis.