A gaming device, wherein a player's skill at an action or event determines
the player's success or failure in the round. The game is readily
adaptable to becoming a pseudo-skill game that would be required in most
gaming jurisdictions. In one pseudo-skill embodiment, the skill game is
converted to a game employing skill, but which is controlled by a set
number of successful outcomes. That is, the player keeps playing until
the player's skill produces the set number of successful outcomes. In
another pseudo-skill embodiment, the game only appears to the player as
involving skill. Instead, the gaming device randomly determines when and
how many times to produce a successful outcome and increase the player's
award.