A combined instructional tool (10) is provided for imparting theological or other thematic knowledge to a plurality of participants while experientially reinforcing a core principle relating thereto. The tool (10) generally includes a game board (100), a plurality of categorized knowledge stores (200 230), at least one supplemental store (300), and a user-operable selector (400). The game board (100) defines a plurality of spaces (110) which progress between designated starting and end points, wherein at least a portion of the spaces (100) are formed with at least three types of indicia. The question stores (200 230) each include a plurality of predetermined thematic questions for selection and consideration by the participants, whereas the supplemental store (300) includes a plurality of redemptive tokens (3010). During use, participants take turns attempting to advance along the spaces (110), at each space complying with appropriate indicia which may include directives to select and answer a question from the question store. Upon failure to adequately answer the question, a participant is afforded an opportunity for redemption by selecting a potentially redemptive token from the supplemental store (300).

 
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> Method of offering insurance in a gambling game

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