A combined instructional tool (10) is provided for imparting theological
or other thematic knowledge to a plurality of participants while
experientially reinforcing a core principle relating thereto. The tool
(10) generally includes a game board (100), a plurality of categorized
knowledge stores (200 230), at least one supplemental store (300), and a
user-operable selector (400). The game board (100) defines a plurality of
spaces (110) which progress between designated starting and end points,
wherein at least a portion of the spaces (100) are formed with at least
three types of indicia. The question stores (200 230) each include a
plurality of predetermined thematic questions for selection and
consideration by the participants, whereas the supplemental store (300)
includes a plurality of redemptive tokens (3010). During use,
participants take turns attempting to advance along the spaces (110), at
each space complying with appropriate indicia which may include
directives to select and answer a question from the question store. Upon
failure to adequately answer the question, a participant is afforded an
opportunity for redemption by selecting a potentially redemptive token
from the supplemental store (300).