A method and system that can efficiently broken objects in a real-time
constrained network. The method and system provide two main types of
interfaces: client object and server object interfaces. Each client
object and server object is instantiated from a class derived from a base
class. The class libraries may be written in any object-oriented
programming language and compiled on to any platform. Thus, the
methodology and system are easily ported to other platforms.
Additionally, mirrored client and server objects may be generated which
allow an object to behave both as a client and as a server.