A video game determines a reward acquired by a player character that has
won a battle. If the player character inflicts damage of at least a
predetermined value on an enemy character and kills the enemy character,
the experience points acquired by the player character increase and the
number of acquired items is also increased. If damage inflicted by the
player character on the enemy character, immediately before the player
character defeats the enemy character, is at least the predetermined
value, then the reward of the battle is thus modified favorably for the
player.