Sector menus track a pointer's position as a pointing device is moved.
Each sector menu is a geometric figure bounded by two radii and an
included arc of a circle. Menu items are housed in segments formed from
multiple radii cutting the sector menu. Users select menu items housed in
segments by making a direction change from a trajectory course to pass
over a desired menu item so as to invoke its operation. The sector menu
lacks a segment, defining a devoid segment, which is oriented in a
direction toward which the pointer is moving. Segments with different
sizes are available to represent the likelihood that a user would choose
a given operation in a corresponding menu item housed by a corresponding
segment.