A resource point game mechanic includes a plurality of game components, at
least some of which have a resource point value. Each game component is
in a state such as an "in play" state or an "out of play" state. Resource
points according to the resource point value are accumulatable by a
player transitioning one of the game components from the "out of play"
state to the "in play" state. Preferably, the resource points are
spendable on benefits/chances/penalties. An alternative preferred
embodiment of the present invention is a method for using a game mechanic
in which each player obtains a plurality of game components having a
resource point value, then each player, in turn, transitions at least one
of the game components from an "out of play" state to an "in play" state,
and then each player accumulates resource points according to the
resource point value by the step of transitioning.