A high-tech doll produces human-like expressions, recognizes words, and is able to carry on a conversation with a living person, as example, addresses time based subjects, such as the food to eat at various times of the day, and expresses attitudes, emulating a living child. A child player acquires an emotional bond to the doll whilst the doll appears to bond to the child. The doll exhibits facial expressions produced concurrently with spoken words or separately to provide body language, representing emotions, such as happiness, sadness, grief, surprise, delight, curiosity, and so on, reinforcing the emulation of a living child. Additional features add to the play.

 
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