A high-tech doll produces human-like expressions, recognizes words, and is
able to carry on a conversation with a living person, as example,
addresses time based subjects, such as the food to eat at various times
of the day, and expresses attitudes, emulating a living child. A child
player acquires an emotional bond to the doll whilst the doll appears to
bond to the child. The doll exhibits facial expressions produced
concurrently with spoken words or separately to provide body language,
representing emotions, such as happiness, sadness, grief, surprise,
delight, curiosity, and so on, reinforcing the emulation of a living
child. Additional features add to the play.