A method of improving the lighting conditions of a real scene or video
sequence. Digitally generated light is added to a scene for video
conferencing over telecommunication networks. A virtual illumination
equation takes into account light attenuation, lambertian and specular
reflection. An image of an object is captured, a virtual light source
illuminates the object within the image. In addition, the object can be
the head of the user. The position of the head of the user is dynamically
tracked so that an three-dimensional model is generated which is
representative of the head of the user. Synthetic light is applied to a
position on the model to form an illuminated model.