Last mile computing is a cost effective system and method for delivering subscription based multimedia computing, wherein processing is done at network edge and the computed multimedia information is transported over light to be presented on remote end devices. The network edges can include a campus data center location, a metro data center location, a rural data center location, and a traditional telecommunication central office location. The computed multimedia information can deliver data, voice and video services. The last mile computing system enables subscribers to choose and perform last mile computing in a plurality of operating system environments: the system's native master operating system environment; Microsoft operating systems environments; Apple-Macintosh operating systems environments; Unix and Linux operating systems environments; and in any other commercially available Legacy operating systems environments. All last mile computing systems are interconnected in a local domain architecture and all local domains in turn are interconnected in an inter domain architecture over optically enabled communication networks. Such interconnected last mile computing domains provides a means for delivering last mile services ubiquitously. Subscribers can request last mile services from any last mile computing system regardless of their home location.

 
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> Method for storing and shipping programmable ASSP devices

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