Last mile computing is a cost effective system and method for delivering
subscription based multimedia computing, wherein processing is done at
network edge and the computed multimedia information is transported over
light to be presented on remote end devices. The network edges can
include a campus data center location, a metro data center location, a
rural data center location, and a traditional telecommunication central
office location. The computed multimedia information can deliver data,
voice and video services. The last mile computing system enables
subscribers to choose and perform last mile computing in a plurality of
operating system environments: the system's native master operating
system environment; Microsoft operating systems environments;
Apple-Macintosh operating systems environments; Unix and Linux operating
systems environments; and in any other commercially available Legacy
operating systems environments. All last mile computing systems are
interconnected in a local domain architecture and all local domains in
turn are interconnected in an inter domain architecture over optically
enabled communication networks. Such interconnected last mile computing
domains provides a means for delivering last mile services ubiquitously.
Subscribers can request last mile services from any last mile computing
system regardless of their home location.