A method of manipulating retail data characterised by the steps of entering a purchase amount into electronic data manipulation system, and adding a percentage of the purchase amount via the data manipulation system to a jackpot total associated with the method of data manipulation, and operating a random number generated to trigger a jackpot pay-out between a range of funds, and indicating via the data manipulation system whether the purchase amount triggered the jackpot.

 
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> Technique for implementing item substitution for unavailable items relating to a customer order

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