In a network environment, multimedia content is streamed from a server computer to a client computer via the network. A user of the client computer can alter the speed at which the multimedia content is played; either speeding up or slowing down the playback. The client seamlessly switches between the different playback speeds, reducing breaks and/or delays between the time the user selects the new playback speed and the time the multimedia content begins being played back at the new speed.

 
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