A method of playing a board game including each player selecting a peg; determining the number of holes to move a peg from the tee toward the cup, using a pair of randomizers of a first type, such as dice; determining the number of strokes to move a peg that has reached the green into the cup using a second type of randomizer, the second type of randomizer being a card, and counting strokes, the total strokes for a link being the sum of the number of occasions on which a player uses the first type of randomizers, the number of strokes indicated on the selected card and any penalties acquired while moving the peg from the tee to the cup.

 
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> Methods and apparatus for providing entertainment content at a gaming device

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